Only a week remains before Trident opens! Let's go over some logistics so you're prepared for the mini-con.
PARKING
You can park at CardBoard Gaming, at the auto mechanic's next door, or around the corner. I strongly encourage carpooling. Staff will be deliberately parking far away to leave more space for con-goers, and I encourage CardBoard regulars who know the area to do the same, as we have folks coming to Trident from a good distance outside the Odenton area. If you want to pull up to the store, drop off a laptop, backpack, and box of books inside, then park your car properly some distance away, that's fine too. There is no good public transportation to CardBoard, I'm sorry to say.
EATING
Nearby you will find a number of local eateries. Please note this is a "driving nearby", not a "walking nearby". Within reasonable range:
McDonald's
Dairy Queen
Three Brothers Italian
Subway
Hunan Rose
Hong Kong Gourmet
Little Caesar's
Domino's
Papa John's
Five Guys
and there's a WaWa a bit further away if you're crafty about your route of approach.
Some of these establishments will deliver to the store, if you're into that - staff have the necessary info. Note also that CardBoard itself sells drinks and snacks (chips, candy, and the like), and you are welcome to bring your sack lunch or outside food into the store. I expect there will be some food-pools and pizza-ordering and such going on. As noted in an earlier blogpost, think of Trident as a three-day gaming binge in somebody's (remarkably clean and well-lit) basement!
WEATHER
As of right now the weather for Trident looks pretty good! The goal is clear skies, as we're setting up some tables outside with canopies so we can spread out. If we have to jam everybody indoors, we can, but the noise level will be best if we can spread out a bit and take advantage of what's looking to be a beautiful early-Autumn weekend. This is Maryland we're talking about, though, so please come prepared dressed in layers or with a jacket handy so you can enjoy the outdoor tables as well.
WINNING
We'll have prize pulls during the "between games" period of 4 to 5, and perhaps at the opening of festivities on Sunday and Monday as well. You'll be given prize tickets when you show up, and when you play each game during Trident. There are other ways to earn extra prize tickets - including wearing a (family-friendly!) themed costume (such as pirate gear), or being awarded a ticket by CardBoard staff or GMs for sportsmanship or helping with 'extra duties as assigned' during the weekend. Con-goers who upgrade their registration to include a t-shirt will get an extra prize ticket as well (while shirt supplies last).
We have a very nice stack of prizes, both digital (pdfs or download codes) and physical, from generous publishers such as:
Bedrock Games
Purple Sorcerer
Armchair Planet
Purple Duck Games
Legendary Games
New Big Dragon
Okumarts
Unofficial Games
Precis Intermedia
d20pfsrd.com
ARRIVAL TIME
Games start at 11am on Saturday; to facilitate that, the store will be open probably earlier than its usual 10am opening. GMs, please consider arriving at 10 so we can get you settled and you can start spreading your paper empire around you at your assigned table, you can meet the staff, and get settled with an energy drink and whatever brunch you brought along...
Registration at the store shouldn't take long at all - you hand over your five bucks (or more if you want a t-shirt), we'll get your name on a badge and hand you some prize tickets, and it's off to the races. I'll walk around right before eleven to ensure everyone who's seated is registered, and to ensure tables are getting filled. Speaking of which --
FILLING TABLES
If a table lacks a quorum to play, I will work to place you elsewhere so you can play! There are limits to some tables as far as minimums and maximums - particularly those running organized play - and there's a practical maximum at any table, but the point is to show up and play games. Please be open-minded and cheerful if a session you're in gets moved to a different table or cancelled for any reason.
Any last-minute issues or questions? Hit me up at erikisarobot@gmail.com.
That's it - pack your dice and a pencil, and we'll see you in seven days!
Trident Con 2014
Saturday, October 4, 2014
Sunday, September 28, 2014
Two Weeks...
Just two weeks til Trident! Wow, that snuck up fast.
Remember to go to the CardBoard Meetup for non-PFS sessions, and the Pathfinder Society of Baltimore Meetup to sign up for PFS sessions! Signing up for sessions is a good idea - there's only so much space at CardBoard.
Watch this space in the next few days for an update on parking and nearby food joints to assist in your planning. And if you have a weather control machine, it's about time to get it spinning...
Remember to go to the CardBoard Meetup for non-PFS sessions, and the Pathfinder Society of Baltimore Meetup to sign up for PFS sessions! Signing up for sessions is a good idea - there's only so much space at CardBoard.
Watch this space in the next few days for an update on parking and nearby food joints to assist in your planning. And if you have a weather control machine, it's about time to get it spinning...
Two...weeks... |
Monday, September 15, 2014
Game Registration Is Now Open!
Game registration for Trident has begun! All of the non-Pathfinder sessions are up on the CardBoard Gaming Meetup - get your shark-tail over there and check it out! The Pathfinder Society sessions will be up soon on the Baltimore PFS Meetup, so keep your eyes peeled over there if you're a Pathfinder!
A few guidelines:
1) GMs, you do not need to RSVP for your session. Those are player slots!
2) I currently have the "+1" guest function turned off in hopes of having names to go with the registrations. If there is great brouhaha over this choice, I can change it back, but...you should already be registered on the Meetup, and so should your pal who's riding down in your vehicle.
3) You will notice that the sessions are 11-4 and 5-10. Some games may not need five hours, but we'd rather have some buffer - we hope that will make food runs and pick-up gaming easier.
There's a lot of gaming goodness going on...
For Dungeon Crawl Classics we are offering six different sessions - you could potentially play nothing but DCC all three days! Those sessions include original adventures by Peter Seckler and Noah Stevens, Peril of the Plague Pirates, Circus of Devils, and a special DCC sci-fi romp entitled Raid on Tetsuo-13. And don't forget the published material from Zzarchov Kowolski, Michael Curtis, and Harley Stroh like The Sea Queen Escapes, Under the Waterless Sea, and Tower of the Black Pearl!
For Dungeons & Dragons Adventurers League, the action starts Sunday with Shadow on the Moonsea followed immediately by Secrets of Sokol Keep! This is your chance to catch up on those Expeditions you might've missed. (Psst - probably more 5e sessions on the way)
But there's more... on Saturday you can playtest a forthcoming rpg, Break!! with the author, Rey Madrinan, and explore The Echoing Cavern. And you can check out the Dresden Files rpg with Joy and Michael and investigate Something Something Cthulhu. That doesn't sound dangerous at all!
And on Saturday only, you can learn to play the miniatures game Sails of Glory, as Cap'n Jacoby will be giving demo games all day!
Slots might fill pretty quickly...better hoist your sails and head over to that Meetup!
A few guidelines:
1) GMs, you do not need to RSVP for your session. Those are player slots!
2) I currently have the "+1" guest function turned off in hopes of having names to go with the registrations. If there is great brouhaha over this choice, I can change it back, but...you should already be registered on the Meetup, and so should your pal who's riding down in your vehicle.
3) You will notice that the sessions are 11-4 and 5-10. Some games may not need five hours, but we'd rather have some buffer - we hope that will make food runs and pick-up gaming easier.
There's a lot of gaming goodness going on...
For Dungeon Crawl Classics we are offering six different sessions - you could potentially play nothing but DCC all three days! Those sessions include original adventures by Peter Seckler and Noah Stevens, Peril of the Plague Pirates, Circus of Devils, and a special DCC sci-fi romp entitled Raid on Tetsuo-13. And don't forget the published material from Zzarchov Kowolski, Michael Curtis, and Harley Stroh like The Sea Queen Escapes, Under the Waterless Sea, and Tower of the Black Pearl!
For Dungeons & Dragons Adventurers League, the action starts Sunday with Shadow on the Moonsea followed immediately by Secrets of Sokol Keep! This is your chance to catch up on those Expeditions you might've missed. (Psst - probably more 5e sessions on the way)
But there's more... on Saturday you can playtest a forthcoming rpg, Break!! with the author, Rey Madrinan, and explore The Echoing Cavern. And you can check out the Dresden Files rpg with Joy and Michael and investigate Something Something Cthulhu. That doesn't sound dangerous at all!
And on Saturday only, you can learn to play the miniatures game Sails of Glory, as Cap'n Jacoby will be giving demo games all day!
Slots might fill pretty quickly...better hoist your sails and head over to that Meetup!
Saturday, August 30, 2014
Are You Ready?
It's almost time for Trident! Are you ready for three days of gaming for charity? Here's what you need to know.
Admission will be at the door and come in two flavors:
Basic admission is a $5 donation for Wounded Warrior. That small fee gets you in for all three days of Trident!
"Captain" level admission will probably be about $20 and will include entry for the three days, a sweet Trident t-shirt featuring our mascot Admiral Fish, and some extra prize tickets. We're still nailing down the details on the t-shirts and thus, the Captain level.
That's a pretty amazing deal - five bucks for three days. Cheaper than the movies! Obviously, we encourage Tridenters to donate more if possible, and of course to patronize our hosts at CardBoard Gaming. (That's "buy stuff" patronize, not "tease Travis with sarcasm" patronize - we know you'll have the second part covered though).
In order to be truly prepared for Trident, we encourage you to join two complementary Meetup sites so that when the con schedule goes live, you can register for individual sessions easily:
Pathfinder Society of Baltimore is wrangling all the Pathfinder Society play for us, so if you're into PFS, you'll want to ensure you're hooked up on their Meetup so you can register for those games.
Gamers of CardBoard Gaming will handle all the non-PFS game sessions - the D&D Adventurers League, Dungeon Crawl Classics, and the odds and ends.
Sorry to send you to two different places, but this was the easiest way to leverage existing gamer networks for the con. Trident strongly encourages attendees to try out games they've never played before! A con of any size is a great time for checking out new games thanks to the limited time commitment and ubiquitous pre-generated characters for many of these sessions. If you're new to the organized play campaigns (Pathfinder Society and Adventurers League), don't worry - we'll get you started!
Admission will be at the door and come in two flavors:
Basic admission is a $5 donation for Wounded Warrior. That small fee gets you in for all three days of Trident!
"Captain" level admission will probably be about $20 and will include entry for the three days, a sweet Trident t-shirt featuring our mascot Admiral Fish, and some extra prize tickets. We're still nailing down the details on the t-shirts and thus, the Captain level.
That's a pretty amazing deal - five bucks for three days. Cheaper than the movies! Obviously, we encourage Tridenters to donate more if possible, and of course to patronize our hosts at CardBoard Gaming. (That's "buy stuff" patronize, not "tease Travis with sarcasm" patronize - we know you'll have the second part covered though).
In order to be truly prepared for Trident, we encourage you to join two complementary Meetup sites so that when the con schedule goes live, you can register for individual sessions easily:
Pathfinder Society of Baltimore is wrangling all the Pathfinder Society play for us, so if you're into PFS, you'll want to ensure you're hooked up on their Meetup so you can register for those games.
Gamers of CardBoard Gaming will handle all the non-PFS game sessions - the D&D Adventurers League, Dungeon Crawl Classics, and the odds and ends.
Sorry to send you to two different places, but this was the easiest way to leverage existing gamer networks for the con. Trident strongly encourages attendees to try out games they've never played before! A con of any size is a great time for checking out new games thanks to the limited time commitment and ubiquitous pre-generated characters for many of these sessions. If you're new to the organized play campaigns (Pathfinder Society and Adventurers League), don't worry - we'll get you started!
Friday, August 8, 2014
Call for GMs - the Time is Now!
If you're interested in running something at Trident, please drop me a line ASAP - by the end of this weekend (the 10th). It's time to start getting the con program together!
We're particularly looking for GMs interested in running on Sunday or Monday (as you can imagine, Saturday is a popular timeslot request).
Send me a short proposal with the following:
* Session Title
* Game System
* GM
* # of players you can take
* descriptive blurb of the scenario
* make sure to note whether you'll have pregens available, whether folks should bring their own PCs etc
* your preferred timeslots (Sat/Sun/Mon, early 11-4 vs late 5-10). First/second choices appreciated! Trying to play Tetris with the schedule over here!
Trident is just over two months away!
We're particularly looking for GMs interested in running on Sunday or Monday (as you can imagine, Saturday is a popular timeslot request).
Send me a short proposal with the following:
* Session Title
* Game System
* GM
* # of players you can take
* descriptive blurb of the scenario
* make sure to note whether you'll have pregens available, whether folks should bring their own PCs etc
* your preferred timeslots (Sat/Sun/Mon, early 11-4 vs late 5-10). First/second choices appreciated! Trying to play Tetris with the schedule over here!
Trident is just over two months away!
Seize this opportunity to impress or humiliate fellow game-masters with your mad skills. |
Saturday, July 19, 2014
Playing To Strengths
Gaming get-togethers come in all sizes, from an intimate home game with long-time friends to a massive convention-center takeover by thousands of strangers drawn together by their love of games. When we hear "gaming convention", we tend to think of the latter - something big, involving a hotel perhaps - but that need not be so.
When we first started talking about doing something "con-like" at CardBoard Gaming, we knew that throwing money at a hotel was not an approach we wanted to take (certainly not the first year, anyway). Starting small seemed to make more sense. When we look at other game stores in our area - all of which are quite nice, we're definitely blessed when it comes to game-stores in central Maryland - the sizes vary pretty wildly. Some of the stores have a heavy miniatures focus with large play-spaces adapted to wargaming; CardBoard Gaming does not have huge play-spaces. So how to complement what's already out there? That was the challenge. It wasn't a new thought - as you can imagine, a new game store needs to think about what role it can play in the region, how it can best serve its potential customers. Cardboard Gaming, being new and small, has elected to focus on strong customer service - which has included good support for rpgs, which are traditionally not a huge money-maker for gaming shops relative to Magic.
So we have a smallish store looking to distinguish itself by throwing an event, and doing it differently than a larger store might do. That was the concept; other stores in the area have the play-space to do a one-day blitz featuring twenty sessions of Pathfinder Society with eight or ten games at a time, for example; so we tried to go the other direction with a multiple-day event where participants can perhaps take a more casual attitude to the whole thing. Time doesn't feel so limited, and unlike a big hotel con, you're not justifying your exhaustion based on all that money you spent on a plane ticket and hotel room. Trident will hopefully feel like a casual convention, as much "three-day hangout with friends" as anything else. You can only make it to one session? Awesome. You can hang out the entire weekend? Also awesome. Come and meet new people - an important part of any con!
Plus we're going crazy with the theme - the play-space in and around the store will be decorated, and everyone is invited to dress up and be a little silly. On top of that, there's the ever-growing prize pile (can't have pirates without treasure), and the fact that the whole event is for charity. This is not your average con. This is a weekend-long gaming party for a good cause.
Registration details will be up soon - save the date!
When we first started talking about doing something "con-like" at CardBoard Gaming, we knew that throwing money at a hotel was not an approach we wanted to take (certainly not the first year, anyway). Starting small seemed to make more sense. When we look at other game stores in our area - all of which are quite nice, we're definitely blessed when it comes to game-stores in central Maryland - the sizes vary pretty wildly. Some of the stores have a heavy miniatures focus with large play-spaces adapted to wargaming; CardBoard Gaming does not have huge play-spaces. So how to complement what's already out there? That was the challenge. It wasn't a new thought - as you can imagine, a new game store needs to think about what role it can play in the region, how it can best serve its potential customers. Cardboard Gaming, being new and small, has elected to focus on strong customer service - which has included good support for rpgs, which are traditionally not a huge money-maker for gaming shops relative to Magic.
So we have a smallish store looking to distinguish itself by throwing an event, and doing it differently than a larger store might do. That was the concept; other stores in the area have the play-space to do a one-day blitz featuring twenty sessions of Pathfinder Society with eight or ten games at a time, for example; so we tried to go the other direction with a multiple-day event where participants can perhaps take a more casual attitude to the whole thing. Time doesn't feel so limited, and unlike a big hotel con, you're not justifying your exhaustion based on all that money you spent on a plane ticket and hotel room. Trident will hopefully feel like a casual convention, as much "three-day hangout with friends" as anything else. You can only make it to one session? Awesome. You can hang out the entire weekend? Also awesome. Come and meet new people - an important part of any con!
Plus we're going crazy with the theme - the play-space in and around the store will be decorated, and everyone is invited to dress up and be a little silly. On top of that, there's the ever-growing prize pile (can't have pirates without treasure), and the fact that the whole event is for charity. This is not your average con. This is a weekend-long gaming party for a good cause.
Registration details will be up soon - save the date!
Sometimes "smaller" is exactly what you need. |
Sunday, July 13, 2014
Interview with David Okum of Darkfast Dungeons
David Okum is the pen behind Okumarts, producing paper miniatures and games in several genres; David was kind enough to both assist Trident with prize support and to talk about his work, including his ongoing Kickstarter project, Darkfast Dungeons.
Already funded and headed for stretch goals! |
Erik Jensen: Your kickstarter for Darkfast Dungeons, going on now, seems pretty self-explanatory as far as being a simple, easy-to-play game supplemented by great paper minis and scenery. What inspired you to go that route with the game? Have you been playing it with your kids?
David Okum: I had an old game I made with my friends called Space Station DK. It was a modular space station that you built by revealing tiles. After the 10th game turn the whole place starts breaking up and you have to make it to the only escape pod. My friends called it "Many Ways To Die." The core system is what I used for Darkfast Dungeons.
I had tried to run a Pathfinder campaign, but found it too crunchy and I was having such a blast with the rules-lite Microlite 20 that I just felt I could do something with DK and make a quick dungeon crawl game.
I have been playing with my daughter for a while now. She is 18 now and less likely to play, but my partner's kids love the game. It's always a big hit. They are 7-12. They picked it up really fast.
EJ: The sci-fi version sounds like something people will clamor for now that you've mentioned it! But you don't always need super-complex rules for a fun game. That age range is a perfect target for "rpg lite" type games.
DO: Kids love playing Darkfast Dungeons, and older players looking for quick pickup games can get a dungeon crawl in in under two hours.
EJ: Sounds good for a regular group who's down a few players as well. The value seems good - even if someone only wanted it for the minis and scenery!
DO: The basic tile game (with all the stretch goals) runs about 10 dollars and for 15 dollars it gives you the walls as well, not too shabby for a print and play game that will provide a ton of extra content because of the kickstarter stretch goals. The characters, monsters, tiles, walls, and props will all be customizable as well. There is also the exclusive Kickstarter expansion The Dark Depths that will only be offered on KS. I may use some of the art and concepts in other projects, but not for Darkfast Dungeons.
EJ: I hadn't caught that. I need to read better! I presume the look of Darkfast Dungeons came out of the fantasy minis of the same name, which you've been doing for some time now.
DO: Yes, the paper minis seemed like a perfect way to get people getting back into the hobby with Retro Clones a chance to build up a collection of minis quickly.
I was purposely avoiding fantasy, focusing on Western, Martial Arts, and Pulp Sci Fi minis, but I had lots of requests for Fantasy.
EJ: I've admired your art style for some time now, going back to first seeing your minis on the OneMonk forum. I remember one afternoon seeing your name on a 'how to draw' book at the store and thinking "Hey, I know that guy from Cardboard Warriors!". Did you avoid fantasy because you thought it was saturated as far as a market, or were you just having more fun drawing not-Romulans and Shaolin monks?
DO: Jim Hartman just did it so well. I respect his work and the One Monk site and didn't want to step on his toes to be honest.
When he stopped making minis I jumped in with both feet. I couldn't believe he would just stop like that and felt there was so much more that could be done.
EJ: That's an interesting statement, to me, to hear an artist make. Not the respect part - obviously Jim did amazing stuff and pretty much kept that segment of the hobby going - but the idea that "I couldn't possibly do that while he's still doing it." So the 'Darkfast' line started after Jim stepped back. Have you had a good response to the paper minis in general?
DO: The response to paper minis has been astoundingly positive. People still don't know what they are or think of doing minis that way, but once they see them it makes total sense.
I like that I can make 24-40 minis in the time it would take me to paint just one.
EJ: There's a very strong community as far as creators and evangelists, that's for sure. Even gamers who don't think they could draw or mod a mini are happy to talk at length about how awesome and easy they are. I fall into that "can't draw but like to talk" category myself. It's difficult, though, overcoming that metal/plastic bias some folks have. Yet for much of the old-school target market - who might be a little older and keen on saving money they would've been content to throw at lead twenty years ago - paper minis are pretty perfect.
DO: I would agree. There has also been a great influx of new creators out there from Pigmi Games to Grey Matter Games. Really creative and wonderful stuff.
EJ: Are you running anything these days besides Darkfast Dungeons?
DO: I am running LOTS of stuff.. hehe..
EJ: Wow. Where the heck do you find the time? So let's hear what you're up to.
DO: I have an urban fantasy game using Labyrinth Lord rules set in 1974 in a fictional city called Griffon City. It's lots of fun.
I have a WW2 game with mages and their bodyguards which is a combination of Cthulhu, Vampire and Foyle's War. Using the Darkfast Dungeons system no less.
I have also been working on a superhero game designed with kids in mind using the Darkfast Dungeons system. I've been play testing that steady for a few months now.
EJ: Oh, wow, now you're talking my language - using Labyrinth Lord to do something not-vanilla-fantasy. The World War II game sounds intriguing as well. Any chance of some vampire Werhmacht minis down the line? I look forward to seeing the superhero adaptation of Darkfast Dungeons - flight will be an interesting consideration there.
DO: The superhero game has a fun character creation mechanic that lets you make up heroes and villains in a few seconds.
I don't know if there will be minis for the WW2 game. It was kind of a chance for me to use some minis I had painted.
EJ: Fair enough - there are so many great minis out there. What's the process like for you, David? What I mean is do you have a game or campaign concept first, then start drawing, or do you find yourself sketching something - like say the Katana Schoolgirls - and then end up turning the sketches into minis which then beg for a game?
DO: The ideas usually start when I'm doing something mundane like washing the dishes or mowing the lawn. I get the concept first and then just draw like crazy until I have a clear idea of what everything should look like. I'll invent a new alphabet or map out a section of a peninsula just for a drawing and then never use that again. All of that work is done for a reason, it just seems like so much extra work sometimes.
EJ: It's only extra if nobody ever sees it!
DO: Katana Schoolgirls came out of a love for Anime and Manga and having watched Gunslinger Girl, I thought it would be interesting to have a group of Buffys that were created to fight zombies and what would happen on their missions.
The WW2 game (Warcana) came out of watching Foyle's War and wondering what would happen if monsters and mages were involved in the war.
Griffon City Blues (the 1974 urban fantasy game) came out of the realization that this was D&D's 40th anniversary and I wanted to somehow mark that milestone with a game.
EJ: Now when you say 'urban fantasy', what sort of tone are we talking here? There's World of Darkness urban fantasy, and then there's Dresden - pretty much what people tend to think of these days when you say 'urban fantasy'.
DO: I did a book for Big Eyes, Small Mouth back in 2000-2001 called Cold Hands, Dark Hearts. It was the first book I ever wrote all by myself. It was a very ambitious urban fantasy setting with an anime twist. I really liked the genre and wanted to do something with it. It's not as dark as Vampire, that's for sure.
EJ: I didn't realize you had written that one, David! That's one of the BESM books I never picked up; I don't think I realized it was a whole setting and not just the "angsty horror" supplement for the game.
DO: Yes, I had taken a year off of teaching to spend time with my kids and pursue my freelance career. I pretty much wrote the book in the first two months.
EJ: And now it's off in Guardians-land...bit of a shame, there.
DO: It was near the end of the company and they had lost faith in the line I think. Too bad really because it was such a great little company.
Ironically my 'parody' or comment on the WOD is now owned by White Wolf and can be bought on RPGNow. Funny how that came full circle.
EJ: As long as it's still available, that's a win. BESM was great fun, and they did some interesting games besides - Hong Kong Action Theatre comes to mind. Do you look forward to doing more game writing, alongside the art or as a palate cleanser? How do you market yourself as both an artist and a writer?
DO: I do both. I like doing both. I realize that is confusing for some editors. That's probably why I have been happier publishing my own work. I find that writing comes much faster to me than art making. Art takes painstaking craft. Writing is a stream of consciousness that I can record as fast as I can type. It's the editing and organizing that takes the time.
I originally tried getting into comics, but that seemed too daunting.
EJ: I can understand why! But your style seems to lend itself to comics, after all - those paper minis aren't static, they're as hyperkinetic as anything in a comic. So if the right writing project came along, you'd consider it, but right now it sounds like the freedom to do your own thing is working out nicely.
DO: Yes, I still love to do the odd freelance job here and there, but right now it's getting my own material published that is more important.
EJ: Is cranking out gaming material a side-job for you, or are you living the dream and paying the rent with it?
DO: Gaming material is a side job. By day I am a mild-mannered high school English and Art teacher. I tried to leave teaching, but I missed it too much. Today I seek a balance of 50% teaching, 50% freelance, 50% family and friends, 50% gaming and 50% 'me time'.
EJ: We can see why you're not a Math teacher, I guess.
DO: The Kickstarter came about as a push from other people who ran their own kick-starters. People like Jeff Dee, Tom Tullis and the Lord Zsezse people.
EJ: Kickstarter is a great platform for people who have their prep work done and have an audience they've already built up, it seems. Are you considering another KS down the road?
DO: I've been told that my first KS will not be as strong as later KS so I wanted to start with something that was pretty much together.
I must admit that I already have a second KS idea together. But I want to get the core system and sets released for Darkfast Dungeons before I launch another.
EJ: Makes good sense, I imagine the audience builds as you go. The reaction to Darkfast Dungeons seems quite strong, you might find yourself working followups for some time. Suppose it's too early to tease that second KS idea.
DO: I don't mind mentioning that it will be a rules-lite superhero role playing game called Save The Day. It will be aimed at having two tiers, a Basic set and an Advanced set. The Basic set is what I will do for the KS. I think keeping it smaller than DFD is a good idea. I tend to over-complicate things.
The Advanced set will allow players to tweak characters much more like M&M and Champions, but keep a rules-lite system.
That's a scoop, you heard it here first!
EJ: That scoop sounds like a lot of fun! Combining superhero designs with the way you typically do multi-layer pdfs for the minis probably means a ton of bright combinations. And that's something I did want to bring up - the way you use technology to give your Okumarts minis an extra kick compared to some publishers.
DO: Some of the customization options has really pushed my limits as a designer and computer person. I really think it adds value to the product, however.
EJ: I imagine so! Do you draw on a Wacom to start with, or do you scan everything?
DO: I scan everything. I am not very stylus friendly. I like a good mechanical pencil and a good felt-tip marker. I'm very old school that way.
EJ: That's funny - old-school for the drawing, but bleeding-edge for presentation with the layered pdfs. I don't know who else is doing that with paper minis and scenery - I can only think of you and Dave Graffam - but it definitely sets a new standard.
DO: I love Dave's sets. I just want them to be all fold flat.
EJ: Well, that's a whole different technical challenge!
DO: It is. The walls for Spot of Bother 2: Top Secret Headquarters are all fold flat and that helped me design fold flat walls for the Darkfast Dungeon. My hope is that there is something in the basic sets that people can use, even if they don't play the game.
EJ: Absolutely. Plus, you're pushing yourself and learning something new each time. Do you plan ahead as far as new sets, or just go where your own gaming leads? You'll pardon me, perhaps, for lobbying for a pirate set.
DO: I have been talking with Bill De Franza, author of the pirate RPG Yarr! and I will will be making some sets that also reflect his setting. So pirates are in the future. Plus lots more $1 sets. just trying to find the time has been difficult to get those out. They are scanned and coloured, just need to finish the backs on 3 sets.
EJ: I am pleased to hear about the new sets, especially the pirates! After all, the Trident con is all about pirates and vikings and mermaids and things. Thank you so much for assisting the con and taking the time to talk to us about your many projects.
DO: It's been my pleasure.
Check out David's Darkfast Dungeons Kickstarter - where you can download a free skirmish sampler of the rules!
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